Files
2020-03-23 23:51:52 +08:00

55 lines
1.6 KiB
Dart

import 'package:flutter/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/animation.dart' as flame_animation;
import 'package:flame/components/animation_component.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Size size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
Flame.util.addGestureRecognizer(TapGestureRecognizer()
..onTapDown = (TapDownDetails evt) {
game.addAnimation();
});
}
class MyGame extends BaseGame {
final animation = flame_animation.Animation.sequenced('chopper.png', 4,
textureWidth: 48, textureHeight: 48, stepTime: 0.15);
void addAnimation() {
final animationComponent = AnimationComponent.sequenced(
291, 178, 'creture.png', 18,
amountPerRow: 10,
textureWidth: 291,
textureHeight: 178,
stepTime: 0.15,
loop: false,
destroyOnFinish: true);
animationComponent.x = (size.width - 291) / 2;
animationComponent.y = 250;
add(animationComponent);
}
MyGame(Size screenSize) {
size = screenSize;
final animationComponent = AnimationComponent(100, 100, animation);
animationComponent.x = size.width / 2 - 100;
animationComponent.y = 100;
final reversedAnimationComponent =
AnimationComponent(100, 100, animation.reversed());
reversedAnimationComponent.x = size.width / 2;
reversedAnimationComponent.y = 100;
add(animationComponent);
add(reversedAnimationComponent);
}
}