Files
flame/lib/game.dart
2017-10-22 00:58:04 -02:00

46 lines
1.1 KiB
Dart

import 'dart:ui';
import 'dart:typed_data';
abstract class Game {
void update(double t);
void render(Canvas canvas);
start() {
var previous = Duration.ZERO;
window.onBeginFrame = (now) {
var recorder = new PictureRecorder();
var canvas = new Canvas(recorder, new Rect.fromLTWH(
0.0, 0.0, window.physicalSize.width, window.physicalSize.height));
Duration delta = now - previous;
if (previous == Duration.ZERO) {
delta = Duration.ZERO;
}
previous = now;
var t = delta.inMicroseconds / Duration.MICROSECONDS_PER_SECOND;
update(t);
render(canvas);
var deviceTransform = new Float64List(16)
..[0] = 1.0 // window.devicePixelRatio
..[5] = 1.0 // window.devicePixelRatio
..[10] = 1.0
..[15] = 1.0;
var builder = new SceneBuilder()
..pushTransform(deviceTransform)
..addPicture(Offset.zero, recorder.endRecording())
..pop();
window.render(builder.build());
window.scheduleFrame();
};
window.scheduleFrame();
}
}