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	* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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class NineTileBoxExample extends FlameGame with TapDetector, DoubleTapDetector {
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  static const String description = '''
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    If you want to create a background for something that can stretch you can
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    use the `NineTileBox` which is showcased here.\n\n
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    Tap to make the box bigger and double tap to make it smaller.
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  ''';
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  late NineTileBox nineTileBox;
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  final Vector2 boxSize = Vector2.all(300);
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  @override
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  Future<void> onLoad() async {
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    await super.onLoad();
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    final sprite = Sprite(await images.load('nine-box.png'));
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    nineTileBox = NineTileBox(sprite, tileSize: 8, destTileSize: 24);
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  }
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  @override
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  void render(Canvas canvas) {
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    super.render(canvas);
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    final position = (size - boxSize) / 2;
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    nineTileBox.draw(canvas, position, boxSize);
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  }
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  @override
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  void onTap() {
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    boxSize.scale(1.2);
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  }
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  @override
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  void onDoubleTap() {
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    boxSize.scale(0.8);
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  }
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}
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