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	* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import '../../commons/commons.dart';
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import 'circles_example.dart';
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import 'collidable_animation_example.dart';
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import 'multiple_shapes_example.dart';
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import 'simple_shapes_example.dart';
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void addCollisionDetectionStories(Dashbook dashbook) {
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  dashbook.storiesOf('Collision Detection')
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    ..add(
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      'Collidable AnimationComponent',
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      (_) => GameWidget(game: CollidableAnimationExample()),
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      codeLink:
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          baseLink('collision_detection/collidable_animation_example.dart'),
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      info: CollidableAnimationExample.description,
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    )
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    ..add(
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      'Circles',
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      (_) => GameWidget(game: CirclesExample()),
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      codeLink: baseLink('collision_detection/circles_example.dart'),
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      info: CirclesExample.description,
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    )
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    ..add(
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      'Multiple shapes',
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      (_) => GameWidget(game: MultipleShapesExample()),
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      codeLink: baseLink('collision_detection/multiple_shapes_example.dart'),
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      info: MultipleShapesExample.description,
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    )
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    ..add(
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      'Simple Shapes',
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      (_) => GameWidget(game: SimpleShapesExample()),
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      codeLink: baseLink('collision_detection/simple_shapes_example.dart'),
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      info: SimpleShapesExample.description,
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    );
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}
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