Files
2019-06-30 21:09:15 -03:00

47 lines
1.4 KiB
Dart

import 'package:flutter/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/animation.dart' as flame_animation;
import 'package:flame/components/animation_component.dart';
import 'package:flutter/material.dart';
void main() async {
final Size size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
Flame.util.addGestureRecognizer(TapGestureRecognizer()
..onTapDown = (TapDownDetails evt) {
game.addAnimation();
});
}
class MyGame extends BaseGame {
final animation = flame_animation.Animation.sequenced('chopper.png', 4,
textureWidth: 48, textureHeight: 48, stepTime: 0.15);
Size screenSize;
void addAnimation() {
final animationComponent = AnimationComponent(100, 100, animation, destroyOnFinish: true);
animationComponent.x = size.width / 2 - 50;
animationComponent.y = 200;
add(animationComponent);
}
MyGame(this.screenSize) {
final animationComponent = AnimationComponent(100, 100, animation);
animationComponent.x = screenSize.width / 2 - 100;
animationComponent.y = 100;
final reversedAnimationComponent =
AnimationComponent(100, 100, animation.reversed());
reversedAnimationComponent.x = screenSize.width / 2;
reversedAnimationComponent.y = 100;
add(animationComponent);
add(reversedAnimationComponent);
}
}