Files
flame/doc/examples/tiled/lib/main.dart
Renan 23f13c395a Improvement(#419): Rename animation to sprite animation (#429)
* rename animation stuff

* rename sprite animation component

* pr stuff
2020-08-06 01:21:20 +01:00

46 lines
1.2 KiB
Dart

import 'package:flame/sprite_animation.dart';
import 'package:flame/components/sprite_animation_component.dart';
import 'package:flame/components/tiled_component.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flutter/widgets.dart' hide Animation;
import 'package:tiled/tiled.dart' show ObjectGroup, TmxObject;
void main() {
WidgetsFlutterBinding.ensureInitialized();
Flame.images.load('coins.png');
final TiledGame game = TiledGame();
runApp(game.widget);
}
class TiledGame extends BaseGame {
TiledGame() {
final TiledComponent tiledMap = TiledComponent('map.tmx', 16.0);
add(tiledMap);
_addCoinsInMap(tiledMap);
}
void _addCoinsInMap(TiledComponent tiledMap) async {
final ObjectGroup objGroup =
await tiledMap.getObjectGroupFromLayer('AnimatedCoins');
if (objGroup == null) {
return;
}
objGroup.tmxObjects.forEach((TmxObject obj) {
final comp = SpriteAnimationComponent(
20.0,
20.0,
SpriteAnimation.sequenced(
'coins.png',
8,
textureWidth: 20,
textureHeight: 20,
),
);
comp.x = obj.x.toDouble();
comp.y = obj.y.toDouble();
add(comp);
});
}
}