Files
Renan 23f13c395a Improvement(#419): Rename animation to sprite animation (#429)
* rename animation stuff

* rename sprite animation component

* pr stuff
2020-08-06 01:21:20 +01:00

47 lines
1.1 KiB
Dart

import 'package:flame/sprite_animation.dart';
import 'package:flame/components/sprite_animation_component.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Size size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
class MyGame extends BaseGame {
final animation = SpriteAnimation.sequenced(
'chopper.png',
4,
textureWidth: 48,
textureHeight: 48,
stepTime: 0.15,
);
SpriteAnimationComponent buildAnimation() {
final ac = SpriteAnimationComponent(100, 100, animation);
ac.x = size.width / 2 - ac.width / 2;
return ac;
}
MyGame(Size screenSize) {
size = screenSize;
final regular = buildAnimation();
regular.y = 100;
add(regular);
final flipX = buildAnimation();
flipX.y = 300;
flipX.renderFlipX = true;
add(flipX);
final flipY = buildAnimation();
flipY.y = 500;
flipY.renderFlipY = true;
add(flipY);
}
}