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	 23a72f5f39
			
		
	
	23a72f5f39
	
	
	
		
			
			* No setter for position and size * Use setter for position and size * Add onPositionUpdate and snapTo to Camera * Fix formatting * Fix size in test * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Better naming for internal position state * Anchor and angle defaults on effect test utils * No setter for position and size * Fix scale effect * Fix formatting Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:ui';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/gestures.dart';
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| import 'package:flame/sprite.dart';
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| import 'package:flutter/gestures.dart';
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| import 'package:flutter/material.dart' hide Image;
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| 
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| const x = 500.0;
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| const y = 500.0;
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| const s = 64.0;
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| final topLeft = Vector2(x, y);
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| final originColor = Paint()..color = const Color(0xFFFF00FF);
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| 
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| class Selector extends SpriteComponent {
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|   bool show = false;
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| 
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|   Selector(double s, Image image)
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|       : super(
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|           sprite: Sprite(image, srcSize: Vector2.all(32.0)),
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|           size: Vector2.all(s),
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|         );
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     if (!show) {
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|       return;
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|     }
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| 
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|     super.render(canvas);
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|   }
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| }
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| 
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| class IsometricTileMapGame extends BaseGame with MouseMovementDetector {
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|   late IsometricTileMapComponent base;
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|   late Selector selector;
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| 
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|   IsometricTileMapGame();
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final selectorImage = await images.load('tile_maps/selector.png');
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| 
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|     final tilesetImage = await images.load('tile_maps/tiles.png');
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|     final tileset = SpriteSheet(image: tilesetImage, srcSize: Vector2.all(32));
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|     final matrix = [
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|       [3, 1, 1, 1, 0, 0],
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|       [-1, 1, 2, 1, 0, 0],
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|       [-1, 0, 1, 1, 0, 0],
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|       [-1, 1, 1, 1, 0, 0],
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|       [1, 1, 1, 1, 0, 2],
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|       [1, 3, 3, 3, 0, 2],
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|     ];
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|     add(
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|       base = IsometricTileMapComponent(
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|         tileset,
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|         matrix,
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|         destTileSize: Vector2.all(s),
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|       )
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|         ..x = x
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|         ..y = y,
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|     );
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|     add(selector = Selector(s, selectorImage));
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     canvas.drawRect(const Rect.fromLTWH(x - 1, y - 1, 3, 3), originColor);
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|   }
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| 
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|   @override
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|   void onMouseMove(PointerHoverEvent event) {
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|     final screenPosition = event.localPosition.toVector2();
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|     final block = base.getBlock(screenPosition);
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|     selector.show = base.containsBlock(block);
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|     selector.position.setFrom(base.getBlockPosition(block) + topLeft);
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|   }
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| }
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