Files
flame/examples/lib/stories/tile_maps/isometric_tile_map.dart
Lukas Klingsbo 23a72f5f39 Follow a Vector2 in Camera and add onPositionUpdate (#716)
* No setter for position and size

* Use setter for position and size

* Add onPositionUpdate and snapTo to Camera

* Fix formatting

* Fix size in test

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Better naming for internal position state

* Anchor and angle defaults on effect test utils

* No setter for position and size

* Fix scale effect

* Fix formatting

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
2021-03-31 20:48:44 +02:00

82 lines
2.0 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/sprite.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart' hide Image;
const x = 500.0;
const y = 500.0;
const s = 64.0;
final topLeft = Vector2(x, y);
final originColor = Paint()..color = const Color(0xFFFF00FF);
class Selector extends SpriteComponent {
bool show = false;
Selector(double s, Image image)
: super(
sprite: Sprite(image, srcSize: Vector2.all(32.0)),
size: Vector2.all(s),
);
@override
void render(Canvas canvas) {
if (!show) {
return;
}
super.render(canvas);
}
}
class IsometricTileMapGame extends BaseGame with MouseMovementDetector {
late IsometricTileMapComponent base;
late Selector selector;
IsometricTileMapGame();
@override
Future<void> onLoad() async {
final selectorImage = await images.load('tile_maps/selector.png');
final tilesetImage = await images.load('tile_maps/tiles.png');
final tileset = SpriteSheet(image: tilesetImage, srcSize: Vector2.all(32));
final matrix = [
[3, 1, 1, 1, 0, 0],
[-1, 1, 2, 1, 0, 0],
[-1, 0, 1, 1, 0, 0],
[-1, 1, 1, 1, 0, 0],
[1, 1, 1, 1, 0, 2],
[1, 3, 3, 3, 0, 2],
];
add(
base = IsometricTileMapComponent(
tileset,
matrix,
destTileSize: Vector2.all(s),
)
..x = x
..y = y,
);
add(selector = Selector(s, selectorImage));
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(const Rect.fromLTWH(x - 1, y - 1, 3, 3), originColor);
}
@override
void onMouseMove(PointerHoverEvent event) {
final screenPosition = event.localPosition.toVector2();
final block = base.getBlock(screenPosition);
selector.show = base.containsBlock(block);
selector.position.setFrom(base.getBlockPosition(block) + topLeft);
}
}