mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-31 00:48:47 +08:00
73 lines
1.5 KiB
Dart
73 lines
1.5 KiB
Dart
import 'dart:ui';
|
|
|
|
import 'package:flame/components.dart';
|
|
import 'package:flame/game.dart';
|
|
import 'package:flame/layers.dart';
|
|
|
|
class GameLayer extends DynamicLayer {
|
|
final Sprite playerSprite;
|
|
final Sprite enemySprite;
|
|
|
|
GameLayer(this.playerSprite, this.enemySprite) {
|
|
preProcessors.add(ShadowProcessor());
|
|
}
|
|
|
|
@override
|
|
void drawLayer() {
|
|
playerSprite.render(
|
|
canvas,
|
|
position: Vector2.all(50),
|
|
size: Vector2.all(150),
|
|
);
|
|
enemySprite.render(
|
|
canvas,
|
|
position: Vector2(250, 150),
|
|
size: Vector2(100, 50),
|
|
);
|
|
}
|
|
}
|
|
|
|
class BackgroundLayer extends PreRenderedLayer {
|
|
final Sprite sprite;
|
|
|
|
BackgroundLayer(this.sprite) {
|
|
preProcessors.add(ShadowProcessor());
|
|
}
|
|
|
|
@override
|
|
void drawLayer() {
|
|
sprite.render(
|
|
canvas,
|
|
position: Vector2(50, 200),
|
|
size: Vector2(300, 150),
|
|
);
|
|
}
|
|
}
|
|
|
|
class LayerGame extends Game {
|
|
late Layer gameLayer;
|
|
late Layer backgroundLayer;
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
final playerSprite = Sprite(await images.load('layers/player.png'));
|
|
final enemySprite = Sprite(await images.load('layers/enemy.png'));
|
|
final backgroundSprite = Sprite(await images.load('layers/background.png'));
|
|
|
|
gameLayer = GameLayer(playerSprite, enemySprite);
|
|
backgroundLayer = BackgroundLayer(backgroundSprite);
|
|
}
|
|
|
|
@override
|
|
void update(double dt) {}
|
|
|
|
@override
|
|
void render(Canvas canvas) {
|
|
gameLayer.render(canvas);
|
|
backgroundLayer.render(canvas);
|
|
}
|
|
|
|
@override
|
|
Color backgroundColor() => const Color(0xFF38607C);
|
|
}
|