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https://github.com/flame-engine/flame.git
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- behavior_tree@0.1.3+1 - flame@1.25.0 - flame_3d@0.1.0-dev.6 - flame_audio@2.11.0 - flame_behavior_tree@0.1.3+6 - flame_bloc@1.12.7 - flame_fire_atlas@1.8.1 - flame_forge2d@0.18.2+6 - flame_isolate@0.6.2+6 - flame_kenney_xml@0.1.1+6 - flame_lint@1.2.2 - flame_lottie@0.4.2+6 - flame_markdown@0.2.3+2 - flame_noise@0.3.2+6 - flame_oxygen@0.2.3+6 - flame_rive@1.10.9 - flame_splash_screen@0.3.1+1 - flame_sprite_fusion@0.1.3+6 - flame_svg@1.11.6 - flame_test@1.18.0 - flame_texturepacker@4.1.6 - flame_tiled@2.0.1 - flame_spine@0.2.2+6 - flame_console@0.1.2+2 - flame_riverpod@5.4.9 - flame_network_assets@0.3.3+6
21 lines
560 B
YAML
21 lines
560 B
YAML
name: behavior_tree
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resolution: workspace
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description: A behavior tree implementation written in Dart. This package is designed to be used for implementing AI in games.
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version: 0.1.3+1
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repository: https://github.com/flame-engine/flame/tree/main/packages/flame_behavior_tree/behavior_tree
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funding:
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- https://opencollective.com/blue-fire
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- https://github.com/sponsors/bluefireteam
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- https://patreon.com/bluefireoss
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environment:
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sdk: ">=3.6.0 <4.0.0"
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dependencies:
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meta: ^1.12.0
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dev_dependencies:
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flame_lint: ^1.2.2
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mocktail: ^1.0.4
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test: any
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