mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-11-04 13:08:09 +08:00 
			
		
		
		
	* Initial implementation * Updating API * Updating sfx logic * Updating sound API * Improving docs * Updating CHANGELOG
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/components/component.dart';
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import 'package:flutter/material.dart';
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void main() => runApp(MyGame().widget);
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class Ball extends PositionComponent {
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  final Size gameSize;
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  final paint = Paint()
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    ..color = Color(0xFFFFFFFF);
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  bool foward  = true;
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  Ball(this.gameSize);
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  void render(Canvas c) {
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    c.drawOval(this.toRect(), paint);
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  }
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  void update(double delta) {
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    if (foward) {
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      this.x += 100 * delta;
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    } else {
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      this.x -= 100 * delta;
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    }
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    if (this.x <= 0 || this.x + this.width >= gameSize.width) {
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      if (foward)
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        this.x = gameSize.width - this.width - 1;
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      else
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        this.x = 1;
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      foward = !foward;
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      print("boin");
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      Flame.audio.play("boin.mp3", volume: 1.2);
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    }
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  }
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}
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class MyGame extends BaseGame {
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  MyGame() {
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    _start();
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  }
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  _start() async {
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    Size size = await Flame.util.initialDimensions();
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    Flame.audio.disableLog();
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    Flame.audio.load("boin.mp3");
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    Flame.audio.loop("music.mp3", volume: 0.4);
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    add(
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      Ball(size)
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        ..y = (size.height / 2) - 50
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        ..width = 100
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        ..height = 100
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    );
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  }
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}
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