Files
flame/examples/lib/stories/controls/tappables.dart
2021-07-07 10:48:58 +02:00

51 lines
1.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class TappableSquare extends PositionComponent with Tappable {
static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
bool _beenPressed = false;
TappableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(size.toRect(), _beenPressed ? _grey : _white);
}
@override
bool onTapUp(_) {
_beenPressed = false;
return true;
}
@override
bool onTapDown(_) {
_beenPressed = true;
angle += 1.0;
return true;
}
@override
bool onTapCancel() {
_beenPressed = false;
return true;
}
}
class TappablesGame extends BaseGame with HasTappableComponents {
@override
Future<void> onLoad() async {
add(TappableSquare()..anchor = Anchor.center);
add(TappableSquare()..y = 350);
}
}