Files
flame/examples/lib/stories/controls/overlapping_tappables.dart
2021-07-07 10:48:58 +02:00

60 lines
1.3 KiB
Dart

import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
class TappableSquare extends PositionComponent with Tappable {
static Paint _randomPaint() {
final rng = math.Random();
final color = Color.fromRGBO(
rng.nextInt(256),
rng.nextInt(256),
rng.nextInt(256),
0.9,
);
return PaletteEntry(color).paint();
}
Paint currentPaint;
TappableSquare({Vector2? position})
: currentPaint = _randomPaint(),
super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(size.toRect(), currentPaint);
}
@override
bool onTapUp(_) {
return false;
}
@override
bool onTapDown(_) {
angle += 1.0;
return false;
}
@override
bool onTapCancel() {
return false;
}
}
class OverlappingTappablesGame extends BaseGame with HasTappableComponents {
@override
Future<void> onLoad() async {
add(TappableSquare(position: Vector2(100, 100)));
add(TappableSquare(position: Vector2(150, 150)));
add(TappableSquare(position: Vector2(100, 200)));
}
}