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	 948f277e5d
			
		
	
	948f277e5d
	
	
	
		
			
			* Fix gestures when isHud = true and camera is transformed * Use Info instead of Event everywhere
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/gestures.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flutter/material.dart';
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| 
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| /// Showcases how to mix two advanced detectors
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| class MultitapAdvancedGame extends BaseGame
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|     with MultiTouchTapDetector, MultiTouchDragDetector {
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|   static final whitePaint = BasicPalette.white.paint();
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|   static final tapSize = Vector2.all(50);
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| 
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|   final Map<int, Rect> taps = {};
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| 
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|   Vector2? start;
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|   Vector2? end;
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|   Rect? panRect;
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| 
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|   @override
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|   void onTapDown(int pointerId, TapDownInfo info) {
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|     taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
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|   }
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| 
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|   @override
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|   void onTapUp(int pointerId, _) {
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|     taps.remove(pointerId);
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|   }
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| 
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|   @override
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|   void onTapCancel(int pointerId) {
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|     taps.remove(pointerId);
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|   }
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| 
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|   @override
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|   void onDragCancel(int pointerId) {
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|     end = null;
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|     start = null;
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|     panRect = null;
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|   }
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| 
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|   @override
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|   void onDragStart(int pointerId, DragStartInfo info) {
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|     end = null;
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|     start = info.eventPosition.game;
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|   }
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| 
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|   @override
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|   void onDragUpdate(int pointerId, DragUpdateInfo info) {
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|     end = info.eventPosition.game;
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|   }
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| 
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|   @override
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|   void onDragEnd(int pointerId, _) {
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|     final start = this.start, end = this.end;
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|     if (start != null && end != null) {
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|       panRect = start.toPositionedRect(end - start);
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|     }
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     final panRect = this.panRect;
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|     super.render(canvas);
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|     taps.values.forEach((rect) {
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|       canvas.drawRect(rect, whitePaint);
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|     });
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| 
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|     if (panRect != null) {
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|       canvas.drawRect(panRect, whitePaint);
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|     }
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|   }
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| }
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