Files
Lukas Klingsbo 948f277e5d Fix gestures when isHud = true and camera is transformed (#843)
* Fix gestures when isHud = true and camera is transformed

* Use Info instead of Event everywhere
2021-06-09 23:47:59 +02:00

37 lines
902 B
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
/// Includes an example including advanced detectors
class MultitapGame extends BaseGame with MultiTouchTapDetector {
static final whitePaint = BasicPalette.white.paint();
static final tapSize = Vector2.all(50);
final Map<int, Rect> taps = {};
@override
void onTapDown(int pointerId, TapDownInfo info) {
taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
}
@override
void onTapUp(int pointerId, _) {
taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
taps.remove(pointerId);
}
@override
void render(Canvas canvas) {
super.render(canvas);
taps.values.forEach((rect) {
canvas.drawRect(rect, whitePaint);
});
}
}