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* Fix gestures when isHud = true and camera is transformed * Use Info instead of Event everywhere
37 lines
902 B
Dart
37 lines
902 B
Dart
import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart';
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/// Includes an example including advanced detectors
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class MultitapGame extends BaseGame with MultiTouchTapDetector {
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static final whitePaint = BasicPalette.white.paint();
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static final tapSize = Vector2.all(50);
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final Map<int, Rect> taps = {};
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@override
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void onTapDown(int pointerId, TapDownInfo info) {
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taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
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}
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@override
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void onTapUp(int pointerId, _) {
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taps.remove(pointerId);
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}
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@override
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void onTapCancel(int pointerId) {
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taps.remove(pointerId);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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taps.values.forEach((rect) {
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canvas.drawRect(rect, whitePaint);
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});
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}
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}
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