Files
flame/examples/lib/stories/controls/mouse_movement.dart
Lukas Klingsbo 948f277e5d Fix gestures when isHud = true and camera is transformed (#843)
* Fix gestures when isHud = true and camera is transformed

* Use Info instead of Event everywhere
2021-06-09 23:47:59 +02:00

48 lines
1.1 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
class MouseMovementGame extends BaseGame with MouseMovementDetector {
static const speed = 200;
static final Paint _blue = BasicPalette.blue.paint();
static final Paint _white = BasicPalette.white.paint();
static final Vector2 objSize = Vector2.all(50);
Vector2 position = Vector2(0, 0);
Vector2? target;
bool onTarget = false;
@override
void onMouseMove(PointerHoverInfo info) {
target = info.eventPosition.game;
}
Rect _toRect() => position.toPositionedRect(objSize);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
_toRect(),
onTarget ? _blue : _white,
);
}
@override
void update(double dt) {
final target = this.target;
super.update(dt);
if (target != null) {
onTarget = _toRect().contains(target.toOffset());
if (!onTarget) {
final dir = (target - position).normalized();
position += dir * (speed * dt);
}
}
}
}