Files
flame/examples/lib/stories/controls/hoverables.dart
Lukas Klingsbo 948f277e5d Fix gestures when isHud = true and camera is transformed (#843)
* Fix gestures when isHud = true and camera is transformed

* Use Info instead of Event everywhere
2021-06-09 23:47:59 +02:00

35 lines
997 B
Dart

import 'package:flame/components.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/extensions.dart';
class HoverableSquare extends PositionComponent with Hoverable {
static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
HoverableSquare(Vector2 position)
: super(position: position, size: Vector2.all(100)) {
anchor = Anchor.center;
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(size.toRect(), isHovered ? _grey : _white);
}
}
class HoverablesGame extends BaseGame with HasHoverableComponents, TapDetector {
@override
Future<void> onLoad() async {
add(HoverableSquare(Vector2(200, 500)));
add(HoverableSquare(Vector2(700, 300)));
}
@override
void onTapDown(TapDownInfo info) {
add(HoverableSquare(info.eventPosition.game));
}
}