Files
flame/examples/lib/stories/animations/animations.dart

58 lines
1.4 KiB
Dart

import 'package:dashbook/dashbook.dart';
import 'package:flame/game.dart';
import '../../commons/commons.dart';
import 'animation_group.dart';
import 'aseprite.dart';
import 'basic.dart';
const basicInfo = '''
Basic example of `SpriteAnimation`s use in Flame's `BaseGame`
The snippet shows how an animation can be loaded and added to the game
```
class MyGame extends BaseGame {
@override
Future<void> onLoad() async {
final animation = await loadSpriteAnimation(
'animations/chopper.png',
SpriteAnimationData.sequenced(
amount: 4,
textureSize: Vector2.all(48),
stepTime: 0.15,
),
);
final animationComponent = SpriteAnimationComponent(
animation: animation,
size: Vector2.all(100.0),
);
add(animationComponent);
}
}
```
On this example, click or touch anywhere on the screen to dynamically add animations
''';
void addAnimationStories(Dashbook dashbook) {
dashbook.storiesOf('Animations')
..add(
'Basic Animations',
(_) => GameWidget(game: BasicAnimations()),
codeLink: baseLink('animations/basic.dart'),
info: basicInfo,
)
..add(
'Group animation',
(_) => GameWidget(game: AnimationGroupExample()),
codeLink: baseLink('animations/aseprite.dart'),
)
..add(
'Aseprite',
(_) => GameWidget(game: Aseprite()),
codeLink: baseLink('animations/aseprite.dart'),
);
}