Files
flame/examples/lib/stories/animations/animation_group.dart
Erick defcb456e1 Adding SpriteAnimationGroupComponent (#766)
* Adding SpriteAnimationGroupComponent

* adding tests

* Changing ci to use flutter stable

* Addressing Spydon's comments

* reverting analysis_options.yml

* linting
2021-04-21 11:30:48 -03:00

66 lines
1.3 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
enum RobotState {
idle,
running,
}
class AnimationGroupExample extends BaseGame with TapDetector {
late SpriteAnimationGroupComponent robot;
@override
Future<void> onLoad() async {
final running = await loadSpriteAnimation(
'animations/robot.png',
SpriteAnimationData.sequenced(
amount: 8,
stepTime: 0.2,
textureSize: Vector2(16, 18),
),
);
final idle = await loadSpriteAnimation(
'animations/robot-idle.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.4,
textureSize: Vector2(16, 18),
),
);
final robotSize = Vector2(64, 72);
robot = SpriteAnimationGroupComponent<RobotState>(
animations: {
RobotState.running: running,
RobotState.idle: idle,
},
current: RobotState.idle,
position: size / 2 - robotSize / 2,
size: robotSize,
);
add(robot);
}
@override
void onTapDown(_) {
robot.current = RobotState.running;
}
@override
void onTapCancel() {
robot.current = RobotState.idle;
}
@override
void onTapUp(_) {
robot.current = RobotState.idle;
}
@override
Color backgroundColor() => const Color(0xFF222222);
}