Files
2020-10-14 01:55:03 -04:00

55 lines
1.5 KiB
Dart

import 'package:flame/components/sprite_animation_component.dart';
import 'package:flame/components/sprite_component.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/game.dart';
import 'package:flame/spritesheet.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
runApp(MyGame().widget);
}
class MyGame extends BaseGame {
@override
Future<void> onLoad() async {
final spriteSheet = SpriteSheet(
image: await images.load('spritesheet.png'),
srcSize: Vector2(16.0, 18.0),
);
final vampireAnimation =
spriteSheet.createAnimation(row: 0, stepTime: 0.1, to: 7);
final ghostAnimation =
spriteSheet.createAnimation(row: 1, stepTime: 0.1, to: 7);
final spriteSize = Vector2(80.0, 90.0);
final vampireComponent =
SpriteAnimationComponent(spriteSize, vampireAnimation)
..x = 150
..y = 100;
final ghostComponent = SpriteAnimationComponent(spriteSize, ghostAnimation)
..x = 150
..y = 220;
add(vampireComponent);
add(ghostComponent);
// Some plain sprites
final vampireSpriteComponent =
SpriteComponent.fromSprite(spriteSize, spriteSheet.getSprite(0, 0))
..x = 50
..y = 100;
final ghostSpriteComponent =
SpriteComponent.fromSprite(spriteSize, spriteSheet.getSprite(1, 0))
..x = 50
..y = 220;
add(vampireSpriteComponent);
add(ghostSpriteComponent);
}
}