Files
flame/examples/lib/stories/system/overlays_example.dart
2022-01-24 23:23:12 +01:00

70 lines
1.6 KiB
Dart

import 'package:dashbook/dashbook.dart';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class OverlaysExample extends FlameGame with TapDetector {
static const String description = '''
In this example we show how the overlays system can be used.\n\n
If you tap the canvas the game will start and if you tap it again it will
pause.
''';
@override
Future<void> onLoad() async {
final animation = await loadSpriteAnimation(
'animations/chopper.png',
SpriteAnimationData.sequenced(
amount: 4,
textureSize: Vector2.all(48),
stepTime: 0.15,
),
);
add(
SpriteAnimationComponent(
animation: animation,
)
..position.y = size.y / 2
..position.x = 100
..anchor = Anchor.center
..size = Vector2.all(100),
);
}
@override
void onTap() {
if (overlays.isActive('PauseMenu')) {
overlays.remove('PauseMenu');
resumeEngine();
} else {
overlays.add('PauseMenu');
pauseEngine();
}
}
}
Widget _pauseMenuBuilder(BuildContext buildContext, OverlaysExample game) {
return Center(
child: Container(
width: 100,
height: 100,
color: Colors.orange,
child: const Center(
child: Text('Paused'),
),
),
);
}
Widget overlayBuilder(DashbookContext ctx) {
return GameWidget<OverlaysExample>(
game: OverlaysExample()..paused = true,
overlayBuilderMap: const {
'PauseMenu': _pauseMenuBuilder,
},
initialActiveOverlays: const ['PauseMenu'],
);
}