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			67 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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class DebugExample extends FlameGame {
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  static const String description = '''
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    In this example we show what you will see when setting `debugMode = true`
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    and add the `FPSTextComponent` to your game.
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    This is a non-interactive example.
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  ''';
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  @override
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  bool debugMode = true;
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  @override
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  Future<void> onLoad() async {
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    final flameLogo = await loadSprite('flame.png');
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    final flame1 = LogoComponent(flameLogo);
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    flame1.x = 100;
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    flame1.y = 400;
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    final flame2 = LogoComponent(flameLogo);
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    flame2.x = 100;
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    flame2.y = 400;
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    flame2.yDirection = -1;
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    final flame3 = LogoComponent(flameLogo);
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    flame3.x = 100;
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    flame3.y = 400;
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    flame3.xDirection = -1;
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    add(flame1);
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    add(flame2);
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    add(flame3);
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    add(FpsTextComponent(position: Vector2(0, size.y - 24)));
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  }
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}
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class LogoComponent extends SpriteComponent with HasGameRef<DebugExample> {
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  static const int speed = 150;
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  int xDirection = 1;
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  int yDirection = 1;
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  LogoComponent(Sprite sprite) : super(sprite: sprite, size: sprite.srcSize);
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  @override
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  void update(double dt) {
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    x += xDirection * speed * dt;
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    final rect = toRect();
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    if ((x <= 0 && xDirection == -1) ||
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        (rect.right >= gameRef.size.x && xDirection == 1)) {
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      xDirection = xDirection * -1;
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    }
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    y += yDirection * speed * dt;
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    if ((y <= 0 && yDirection == -1) ||
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        (rect.bottom >= gameRef.size.y && yDirection == 1)) {
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      yDirection = yDirection * -1;
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    }
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  }
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}
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