Files
flame/doc/examples/gestures/lib/main_multitap.dart
Lukas Klingsbo 692213d5a4 Properly propagate onMount and onRemove to children (#579)
* Fix rendering of children

* Game loop handles other restore

* Properly propagate onMount and onRemove to children

* Use BaseGame on gestures to minimize confusion

* Fix linting

* All children don't need preparation

* Add composability example

* gameRef might not be defined

* Add mustCallSuper

* isMounted on game

* Remove unused gameRef argument

* Made isMounted only modifiable by the component

* Move dartdoc to public isMounted

* Fix formatting
2020-12-21 12:42:45 +01:00

54 lines
1008 B
Dart

import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
void main() {
runApp(
GameWidget(
game: MyGame(),
),
);
}
/// Includes an example including advanced detectors
class MyGame extends BaseGame with MultiTouchTapDetector {
final _whitePaint = BasicPalette.white.paint;
Paint _paint;
final Map<int, Rect> _taps = {};
MyGame() {
_paint = _whitePaint;
}
@override
void onTapDown(int pointerId, TapDownDetails details) {
_taps[pointerId] = Rect.fromLTWH(
details.globalPosition.dx,
details.globalPosition.dy,
50,
50,
);
}
@override
void onTapUp(int pointerId, _) {
_taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
_taps.remove(pointerId);
}
@override
void render(Canvas canvas) {
super.render(canvas);
_taps.values.forEach((rect) {
canvas.drawRect(rect, _paint);
});
}
}