Files
flame/lib/effects/effects.dart
2020-10-06 15:27:35 +02:00

125 lines
3.3 KiB
Dart

import 'dart:math';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import '../components/position_component.dart';
import '../extensions/vector2.dart';
export './move_effect.dart';
export './rotate_effect.dart';
export './scale_effect.dart';
export './sequence_effect.dart';
abstract class PositionComponentEffect {
PositionComponent component;
Function() onComplete;
bool _isDisposed = false;
bool get isDisposed => _isDisposed;
/// If the animation should first follow the initial curve and then follow the
/// curve backwards
bool isInfinite;
bool isAlternating;
final bool isRelative;
final bool _initialIsInfinite;
final bool _initialIsAlternating;
double percentage;
double travelTime;
double currentTime = 0.0;
double driftTime = 0.0;
int curveDirection = 1;
/// Used to be able to determine the start state of the component
Vector2 originalPosition;
double originalAngle;
Vector2 originalSize;
/// Used to be able to determine the end state of a sequence of effects
Vector2 endPosition;
double endAngle;
Vector2 endSize;
/// If the effect is alternating the travel time is double the normal
/// travel time
double get totalTravelTime => travelTime * (isAlternating ? 2 : 1);
PositionComponentEffect(
this._initialIsInfinite,
this._initialIsAlternating, {
this.isRelative = false,
this.onComplete,
}) {
isInfinite = _initialIsInfinite;
isAlternating = _initialIsAlternating;
}
void update(double dt) {
_updateDriftTime();
if (isAlternating) {
curveDirection = isMax() ? -1 : (isMin() ? 1 : curveDirection);
} else if (isInfinite && isMax()) {
reset();
}
final driftMultiplier = (isAlternating && isMax() ? 2 : 1) * curveDirection;
if (!hasFinished()) {
currentTime += dt * curveDirection + driftTime * driftMultiplier;
percentage = min(1.0, max(0.0, currentTime / travelTime));
if (hasFinished()) {
onComplete?.call();
}
}
}
@mustCallSuper
void initialize(PositionComponent _comp) {
component = _comp;
originalPosition = component.position;
originalAngle = component.angle;
originalSize = component.size;
/// You need to set the travelTime during the initialization of the
/// extending effect
travelTime = null;
/// If these aren't modified by the extending effect it is assumed that the
/// effect didn't bring the component to another state than the one it
/// started in
endPosition = _comp.position;
endAngle = _comp.angle;
endSize = _comp.size;
}
void dispose() => _isDisposed = true;
bool hasFinished() {
return (!isInfinite && !isAlternating && isMax()) ||
(!isInfinite && isAlternating && isMin()) ||
isDisposed;
}
bool isMax() => percentage == null ? false : percentage == 1.0;
bool isMin() => percentage == null ? false : percentage == 0.0;
void reset() {
_isDisposed = false;
percentage = null;
currentTime = 0.0;
curveDirection = 1;
driftTime = 0.0;
isInfinite = _initialIsInfinite;
isAlternating = _initialIsAlternating;
}
void _updateDriftTime() {
if (isMax()) {
driftTime = currentTime - travelTime;
} else if (isMin()) {
driftTime = currentTime.abs();
} else {
driftTime = 0;
}
}
}