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flame/lib/particles/computed_particle.dart

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import 'dart:ui';
import 'package:flutter/foundation.dart';
import '../particle.dart';
/// A function which should render desired contents
/// onto a given canvas. External state needed for
/// rendering should be stored elsewhere, so that this delegate could use it
typedef ParticleRenderDelegate = void Function(Canvas c, Particle particle);
/// An abstract [Particle] container which delegates renderign outside
/// Allows to implement very interesting scenarios from scratch.
class ComputedParticle extends Particle {
// A delegate function which will be called
// to render particle on each frame
ParticleRenderDelegate renderer;
ComputedParticle({
@required this.renderer,
double lifespan,
}) : super(
lifespan: lifespan,
);
@override
void render(Canvas canvas) {
renderer(canvas, this);
}
}