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flame/lib/nine_tile_box.dart

92 lines
3.6 KiB
Dart

import 'dart:ui';
import 'extensions/vector2.dart';
import 'palette.dart';
import 'sprite.dart';
/// This allows you to create a rectangle textured with a 9-sliced image.
///
/// How it works is that you have a template image in a 3x3 grid, made up of 9 tiles,
/// and a new rectangle can be draw by keeping the 4 corners, expanding the 4 sides only
/// in the direction in which they are located and expanding the center in both directions.
/// That allows you to have non distorted borders.
class NineTileBox {
/// The sprite used to render the box, must be a 3x3 grid of square tiles.
Sprite sprite;
/// The size of each tile in the source sprite image.
int tileSize;
/// The size each tile becomes when rendered (optionally used to scale the src image).
int destTileSize;
/// Creates a nine-box instance.
///
/// [sprite] is the 3x3 grid and [tileSize] is the size of each tile.
/// The src sprite must a square of size 3*[tileSize].
///
/// If [tileSize] is not provided, the width of the sprite is assumed as the size.
/// Otherwise the width and height properties of the sprite are ignored.
///
/// If [destTileSize] is not provided, the evaluated [tileSize] is used instead
/// (so no scaling happens).
NineTileBox(this.sprite, {int tileSize, int destTileSize})
: tileSize = tileSize ?? sprite.src.width.toInt() {
this.destTileSize = destTileSize ?? this.tileSize;
}
/// Renders this nine box with the dimensions provided by [rect].
void drawRect(Canvas c, Rect rect) {
final position = Vector2(rect.left, rect.top);
final size = Vector2(rect.width, rect.height);
draw(c, position, size);
}
/// Renders this nine box as a rectangle at [position] with size [size].
void draw(Canvas c, Vector2 position, Vector2 size) {
// corners
_drawTile(c, _getDest(position), 0, 0);
final bottomLeft = position + Vector2(0, size.y - destTileSize);
_drawTile(c, _getDest(bottomLeft), 0, 2);
final topRight = position + Vector2(size.x - destTileSize, 0);
_drawTile(c, _getDest(topRight), 2, 0);
final bottomRight = Vector2(topRight.x, bottomLeft.y);
_drawTile(c, _getDest(bottomRight), 2, 2);
// horizontal sides
final mx = size.x - 2 * destTileSize;
final middleLeft = position + Vector2Extension.fromInts(destTileSize, 0);
_drawTile(c, _getDest(middleLeft, width: mx), 1, 0);
final middleRight = middleLeft + Vector2(0, size.y - destTileSize);
_drawTile(c, _getDest(middleRight, width: mx), 1, 2);
// vertical sides
final my = size.y - 2 * destTileSize;
final topCenter = position + Vector2Extension.fromInts(0, destTileSize);
_drawTile(c, _getDest(topCenter, height: my), 0, 1);
final bottomCenter = topCenter + Vector2(size.x - destTileSize, 0);
_drawTile(c, _getDest(bottomCenter, height: my), 2, 1);
// center
final center = position + Vector2.all(destTileSize.toDouble());
_drawTile(c, _getDest(center, width: mx, height: my), 1, 1);
}
Rect _getDest(Vector2 position, {double width, double height}) {
final w = width ?? _destTileSizeDouble;
final h = height ?? _destTileSizeDouble;
return Rect.fromLTWH(position.x, position.y, w, h);
}
double get _tileSizeDouble => tileSize.toDouble();
double get _destTileSizeDouble => destTileSize.toDouble();
void _drawTile(Canvas c, Rect dest, int i, int j) {
final xSrc = sprite.src.left + _tileSizeDouble * i;
final ySrc = sprite.src.top + _tileSizeDouble * j;
final src = Rect.fromLTWH(xSrc, ySrc, _tileSizeDouble, _tileSizeDouble);
c.drawImageRect(sprite.image, src, dest, BasicPalette.white.paint);
}
}