Files
Lukas Klingsbo af53438cd4 Refactor ParallaxComponent (#613)
* Simplified loading of ParallaxComponent

* Loading helpers for the different Parallax parts

And refactor how the delta velocity works

* Fix formatting

* Break out Parallax out of ParallaxComponent

* Fix docs

* Add extension for loading different parallax things on game

* Fix formatting

* Add loadParallaxComponent extension

* Fix formatting
2021-01-06 21:07:31 +01:00

37 lines
798 B
Dart

import 'package:flame/flame.dart';
import 'package:flame/components/parallax_component.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.util.fullScreen();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends BaseGame {
final _imageNames = [
'bg.png',
'mountain-far.png',
'mountains.png',
'trees.png',
'foreground-trees.png',
];
@override
Future<void> onLoad() async {
final parallax = await ParallaxComponent.load(
_imageNames,
baseVelocity: Vector2(20, 0),
velocityMultiplierDelta: Vector2(1.8, 1.0),
images: images,
);
add(parallax);
}
}