Files
flame/doc/examples/gestures/lib/main_scroll.dart
Lukas Klingsbo 692213d5a4 Properly propagate onMount and onRemove to children (#579)
* Fix rendering of children

* Game loop handles other restore

* Properly propagate onMount and onRemove to children

* Use BaseGame on gestures to minimize confusion

* Fix linting

* All children don't need preparation

* Add composability example

* gameRef might not be defined

* Add mustCallSuper

* isMounted on game

* Remove unused gameRef argument

* Made isMounted only modifiable by the component

* Move dartdoc to public isMounted

* Fix formatting
2020-12-21 12:42:45 +01:00

51 lines
993 B
Dart

import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/extensions/offset.dart';
void main() {
final game = MyGame();
runApp(
GameWidget(
game: game,
),
);
}
class MyGame extends BaseGame with ScrollDetector {
static const SPEED = 200;
Vector2 position = Vector2(0, 0);
Vector2 target;
@override
void onScroll(event) {
target = position - event.scrollDelta.toVector2();
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
Rect.fromLTWH(
position.x,
position.y,
50,
50,
),
BasicPalette.white.paint,
);
}
@override
void update(double dt) {
super.update(dt);
if (target != null) {
final dir = (target - position).normalized();
position += dir * (SPEED * dt);
}
}
}