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	* Fix rendering of children * Game loop handles other restore * Properly propagate onMount and onRemove to children * Use BaseGame on gestures to minimize confusion * Fix linting * All children don't need preparation * Add composability example * gameRef might not be defined * Add mustCallSuper * isMounted on game * Remove unused gameRef argument * Made isMounted only modifiable by the component * Move dartdoc to public isMounted * Fix formatting
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/palette.dart';
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void main() {
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  runApp(
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    GameWidget(
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      game: MyGame(),
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    ),
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  );
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}
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/// Includes an example including basic detectors
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class MyGame extends BaseGame
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    with TapDetector, DoubleTapDetector, PanDetector, LongPressDetector {
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  final _whitePaint = BasicPalette.white.paint;
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  final _bluePaint = Paint()..color = const Color(0xFF0000FF);
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  final _greenPaint = Paint()..color = const Color(0xFF00FF00);
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  final _redPaint = Paint()..color = const Color(0xFFFF0000);
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  @override
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  Color backgroundColor() => const Color(0xFFF1F1F1);
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  Paint _paint;
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  Rect _rect = const Rect.fromLTWH(50, 50, 50, 50);
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  MyGame() {
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    _paint = _whitePaint;
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  }
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  @override
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  void onTap() {
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    _paint = _paint == _whitePaint ? _bluePaint : _whitePaint;
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  }
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  @override
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  void onDoubleTap() {
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    _paint = _greenPaint;
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  }
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  @override
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  void onLongPress() {
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    _paint = _redPaint;
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  }
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  @override
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  void onPanUpdate(DragUpdateDetails details) {
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    _rect = _rect.translate(details.delta.dx, details.delta.dy);
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  }
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  @override
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  void render(Canvas canvas) {
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    super.render(canvas);
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    canvas.drawRect(_rect, _paint);
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  }
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}
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