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	* Debug mode to be variable on BaseGame * Update debug mode docs * Fix typo Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/anchor.dart';
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import 'package:flame/components/mixins/has_game_ref.dart';
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import 'package:flame/components/position_component.dart';
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import 'package:flame/game.dart';
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import 'package:flame/extensions/vector2.dart';
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import 'package:flutter/material.dart';
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void main() async {
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  runApp(
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    GameWidget(
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      game: MyGame(),
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    ),
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  );
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}
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class Square extends PositionComponent with HasGameRef<MyGame> {
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  Square(Vector2 position, Vector2 size, {double angle = 0}) {
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    this.position.setFrom(position);
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    this.size.setFrom(size);
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    this.angle = angle;
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  }
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}
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class ParentSquare extends Square {
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  ParentSquare(Vector2 position, Vector2 size) : super(position, size);
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  @override
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  void onMount() {
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    super.onMount();
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    createChildren();
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  }
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  void createChildren() {
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    // All positions here are in relation to the parent's position
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    final children = [
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      Square(Vector2(100, 100), Vector2(50, 50), angle: 2),
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      Square(Vector2(160, 100), Vector2(50, 50), angle: 3),
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      Square(Vector2(170, 150), Vector2(50, 50), angle: 4),
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      Square(Vector2(70, 200), Vector2(50, 50), angle: 5),
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    ];
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    children.forEach(addChild);
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  }
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}
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class MyGame extends BaseGame {
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  ParentSquare _parent;
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  @override
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  bool debugMode = true;
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  MyGame() {
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    _parent = ParentSquare(Vector2.all(200), Vector2.all(300));
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    _parent.anchor = Anchor.center;
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    add(_parent);
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  }
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  @override
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  void update(double dt) {
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    super.update(dt);
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    _parent.angle += dt;
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  }
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}
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