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				synced 2025-11-04 13:08:09 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/spritesheet.dart';
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import 'package:flame/components/animation_component.dart';
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import 'package:flame/components/component.dart';
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import 'package:flutter/material.dart';
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void main() async {
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  final Size size = await Flame.util.initialDimensions();
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  final game = MyGame(size);
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  runApp(game.widget);
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}
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class MyGame extends BaseGame {
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  MyGame(Size screenSize) {
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    size = screenSize;
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    final spritesheet = SpriteSheet(
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      imageName: 'spritesheet.png',
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      textureWidth: 16,
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      textureHeight: 18,
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      columns: 11,
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      rows: 2,
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    );
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    final vampireAnimation =
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        spritesheet.createAnimation(0, stepTime: 0.1, to: 7);
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    final ghostAnimation = spritesheet.createAnimation(1, stepTime: 0.1, to: 7);
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    final vampireComponent = AnimationComponent(80, 90, vampireAnimation);
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    vampireComponent.x = 150;
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    vampireComponent.y = 100;
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    final ghostComponent = AnimationComponent(80, 90, ghostAnimation);
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    ghostComponent.x = 150;
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    ghostComponent.y = 220;
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    add(vampireComponent);
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    add(ghostComponent);
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    // Some plain sprites
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    final vampireSpriteComponent =
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        SpriteComponent.fromSprite(80, 90, spritesheet.getSprite(0, 0));
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    vampireSpriteComponent.x = 50;
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    vampireSpriteComponent.y = 100;
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    final ghostSpriteComponent =
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        SpriteComponent.fromSprite(80, 90, spritesheet.getSprite(1, 0));
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    ghostSpriteComponent.x = 50;
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    ghostSpriteComponent.y = 220;
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    add(vampireSpriteComponent);
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    add(ghostSpriteComponent);
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  }
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}
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