Files
flame/examples/lib/stories/input/multitap_advanced_example.dart
Lukas Klingsbo dbda37b81a refactor: Add new lint rules (#2477)
This PR adds the following lint rules to our list:

```
always_put_required_named_parameters_first
avoid_multiple_declarations_per_line
avoid_positional_boolean_parameters
avoid_returning_null_for_void
avoid_returning_this
avoid_unnecessary_containers
enable_null_safety
library_private_types_in_public_api
no_leading_underscores_for_library_prefixes
no_leading_underscores_for_local_identifiers
prefer_null_aware_method_calls
tighten_type_of_initializing_formals
unnecessary_late
use_setters_to_change_properties
```

And these rules were considered, and some changes were made according to
them as a clean-up, but in many places they didn't make sense
(`prefer_asserts_with_message` I would have included, but there were too
many places that needed to be changes):

```
collection_methods_unrelated_type
prefer_asserts_with_message
avoid_renaming_method_parameters
```
2023-04-13 19:42:00 +00:00

79 lines
1.8 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
/// Showcases how to mix two advanced detectors
class MultitapAdvancedExample extends FlameGame
with MultiTouchTapDetector, MultiTouchDragDetector {
static const String description = '''
This showcases the use of both `MultiTouchTapDetector` and
`MultiTouchDragDetector` simultaneously. Drag multiple fingers on the screen
to see rectangles of different sizes being drawn.
''';
static final whitePaint = BasicPalette.white.paint();
static final tapSize = Vector2.all(50);
final Map<int, Rect> taps = {};
Vector2? start;
Vector2? end;
Rect? panRect;
@override
void onTapDown(int pointerId, TapDownInfo info) {
taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
}
@override
void onTapUp(int pointerId, _) {
taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
taps.remove(pointerId);
}
@override
void onDragCancel(int pointerId) {
end = null;
start = null;
panRect = null;
}
@override
void onDragStart(int pointerId, DragStartInfo info) {
end = null;
start = info.eventPosition.game;
}
@override
void onDragUpdate(int pointerId, DragUpdateInfo info) {
end = info.eventPosition.game;
}
@override
void onDragEnd(int pointerId, _) {
final start = this.start;
final end = this.end;
if (start != null && end != null) {
panRect = start.toPositionedRect(end - start);
}
}
@override
void render(Canvas canvas) {
final panRect = this.panRect;
super.render(canvas);
taps.values.forEach((rect) {
canvas.drawRect(rect, whitePaint);
});
if (panRect != null) {
canvas.drawRect(panRect, whitePaint);
}
}
}