Files
flame/examples/lib/stories/input/gesture_hitboxes_example.dart
Lukas Klingsbo 152fbb61db docs: Fix examples for v1.9.0 (#2757)
Fixed up some examples that needed fixing before releasing v1.9.0
2023-09-21 19:24:40 +00:00

96 lines
2.5 KiB
Dart

import 'dart:math';
import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
enum Shapes { circle, rectangle, polygon }
class GestureHitboxesExample extends FlameGame {
static const description = '''
Tap to create a PositionComponent with a randomly shaped hitbox.
You can then hover over to shapes to see that they receive the hover events
only when the cursor is within the shape. If you tap/click within the shape
it is removed.
''';
GestureHitboxesExample() : super(world: _GestureHitboxesWorld());
}
class _GestureHitboxesWorld extends World with TapCallbacks {
final _rng = Random();
PositionComponent randomShape(Vector2 position) {
final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
final shapeSize =
Vector2.all(100) + Vector2.all(50.0).scaled(_rng.nextDouble());
final shapeAngle = _rng.nextDouble() * 6;
ShapeHitbox hitbox;
switch (shapeType) {
case Shapes.circle:
hitbox = CircleHitbox();
case Shapes.rectangle:
hitbox = RectangleHitbox();
case Shapes.polygon:
final points = [
-Vector2.random(_rng),
Vector2.random(_rng)..x *= -1,
Vector2.random(_rng),
Vector2.random(_rng)..y *= -1,
];
hitbox = PolygonHitbox.relative(points, parentSize: shapeSize);
}
return MyShapeComponent(
hitbox: hitbox,
position: position,
size: shapeSize,
angle: shapeAngle,
);
}
@override
void onTapDown(TapDownEvent event) {
add(randomShape(event.localPosition));
}
}
class MyShapeComponent extends PositionComponent
with TapCallbacks, HoverCallbacks, GestureHitboxes {
final ShapeHitbox hitbox;
late final Color baseColor;
late final Color hoverColor;
MyShapeComponent({
required this.hitbox,
super.position,
super.size,
super.angle,
}) : super(anchor: Anchor.center);
@override
Future<void> onLoad() async {
super.onLoad();
baseColor = ColorExtension.random(withAlpha: 0.8, base: 100);
hitbox.paint.color = baseColor;
hitbox.renderShape = true;
add(hitbox);
}
@override
void onTapDown(TapDownEvent _) {
removeFromParent();
}
@override
void onHoverEnter() {
hitbox.paint.color = hitbox.paint.color.darken(0.5);
}
@override
void onHoverExit() {
hitbox.paint.color = baseColor;
}
}