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				https://github.com/flame-engine/flame.git
				synced 2025-11-04 13:08:09 +08:00 
			
		
		
		
	First pass at migrating from `RawKeyEvent` and `RawKeyboard` to `KeyEvent` and `HardwareKeyboard`. Context: https://docs.flutter.dev/release/breaking-changes/key-event-migration
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:examples/commons/ember.dart';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/widgets.dart';
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class KeyboardExample extends FlameGame with KeyboardEvents {
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  static const String description = '''
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    Example showcasing how to act on keyboard events.
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    It also briefly showcases how to create a game without the FlameGame.
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    Usage: Use WASD to steer Ember.
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  ''';
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  // Speed at which amber moves.
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  static const double _speed = 200;
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  // Direction in which amber is moving.
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  final Vector2 _direction = Vector2.zero();
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  @override
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  Future<void> onLoad() async {
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    add(
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      Ember(
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        key: ComponentKey.named('ember'),
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        position: size / 2,
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        size: Vector2.all(100),
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      ),
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    );
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  }
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  @override
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  void update(double dt) {
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    super.update(dt);
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    final ember = findByKeyName<Ember>('ember');
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    final displacement = _direction.normalized() * _speed * dt;
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    ember?.position.add(displacement);
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  }
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  @override
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  KeyEventResult onKeyEvent(
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    KeyEvent event,
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    Set<LogicalKeyboardKey> keysPressed,
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  ) {
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    final isKeyDown = event is KeyDownEvent;
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    // Avoiding repeat event as we are interested only in
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    // key up and key down event.
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    if (key is! KeyRepeatEvent) {
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      if (event.logicalKey == LogicalKeyboardKey.keyA) {
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        _direction.x += isKeyDown ? -1 : 1;
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      } else if (event.logicalKey == LogicalKeyboardKey.keyD) {
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        _direction.x += isKeyDown ? 1 : -1;
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      } else if (event.logicalKey == LogicalKeyboardKey.keyW) {
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        _direction.y += isKeyDown ? -1 : 1;
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      } else if (event.logicalKey == LogicalKeyboardKey.keyS) {
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        _direction.y += isKeyDown ? 1 : -1;
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      }
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    }
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    return super.onKeyEvent(event, keysPressed);
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  }
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}
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