Files
flame/packages/flame_forge2d/example/lib/joint_sample.dart
Lukas Klingsbo 8d644de181 forge2d widget sample (#884)
* Add widget example with forge2d

* Widgets with forge2d

* Add changelog

* Revert ball change

* Set body in setState

* Make widget out of static method

* Screen position as variable
2021-07-27 19:37:24 -03:00

69 lines
1.7 KiB
Dart

import 'dart:math';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:forge2d/forge2d.dart';
import 'balls.dart';
import 'boundaries.dart';
class CircleShuffler extends BodyComponent {
final Ball ball;
CircleShuffler(this.ball);
@override
Body createBody() {
final bodyDef = BodyDef()
..type = BodyType.dynamic
..position = ball.body.position.clone();
const numPieces = 5;
const radius = 6.0;
final body = world.createBody(bodyDef);
for (var i = 0; i < numPieces; i++) {
final xPos = radius * cos(2 * pi * (i / numPieces));
final yPos = radius * sin(2 * pi * (i / numPieces));
final shape = CircleShape()
..radius = 1.2
..position.setValues(xPos, yPos);
final fixtureDef = FixtureDef(shape)
..density = 50.0
..friction = .1
..restitution = .9;
body.createFixture(fixtureDef);
}
final revoluteJointDef = RevoluteJointDef()
..initialize(body, ball.body, body.position);
world.createJoint(revoluteJointDef);
return body;
}
}
class JointSample extends Forge2DGame with TapDetector {
JointSample() : super(gravity: Vector2(0, -10.0));
@override
Future<void> onLoad() async {
super.onLoad();
addAll(createBoundaries(this));
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
final ball = Ball(details.eventPosition.game);
add(ball);
add(CircleShuffler(ball));
}
}