Files
flame/packages/flame_forge2d/example/lib/domino_sample.dart
Pasha Stetsenko 820950dc39 CameraComponent (#933)
* Viewport and combinedProjector now belong to Camera

* cleanup

* format

* fix analysis issues

* Property viewport removed from BaseGame

* Move camera & viewport into a separate directory

* added CameraComponent

* format

* .camera as computed property

* changelog note

* format

* format

* comment

* CameraComponent is no longer a Component

* Rename CameraComponent -> CameraCo

* format

* Rename CameraC -> CameraWrapper

* minor

* rename BaseGame._cameraComponent -> ._cameraWrapper

* minor fixes in response to reviewer suggestions

* Fix rendering of a ParallaxComponent

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-09-13 16:46:44 +02:00

117 lines
2.9 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/input.dart';
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:flame_forge2d/sprite_body_component.dart';
import 'package:forge2d/forge2d.dart';
import 'boundaries.dart';
class Pizza extends SpriteBodyComponent {
final Vector2 position;
Pizza(this.position, Image image) : super(Sprite(image), Vector2(2, 3));
@override
Body createBody() {
final shape = PolygonShape();
final vertices = [
Vector2(-size.x / 2, -size.y / 2),
Vector2(size.x / 2, -size.y / 2),
Vector2(0, size.y / 2),
];
shape.set(vertices);
final fixtureDef = FixtureDef(shape)
..userData = this // To be able to determine object in collision
..restitution = 0.4
..density = 1.0
..friction = 0.5;
final bodyDef = BodyDef()
..position = position
..angle = (position.x + position.y) / 2 * 3.14
..type = BodyType.dynamic;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}
class Platform extends BodyComponent {
final Vector2 position;
Platform(this.position);
@override
Body createBody() {
final shape = PolygonShape()..setAsBoxXY(14.8, 0.125);
final fixtureDef = FixtureDef(shape);
final bodyDef = BodyDef();
bodyDef.position = position;
final body = world.createBody(bodyDef);
return body..createFixture(fixtureDef);
}
}
class DominoBrick extends BodyComponent {
final Vector2 position;
DominoBrick(this.position);
@override
Body createBody() {
final shape = PolygonShape()..setAsBoxXY(0.125, 2.0);
final fixtureDef = FixtureDef(shape)
..density = 25.0
..restitution = 0.4
..friction = 0.5;
final bodyDef = BodyDef()
..type = BodyType.dynamic
..position = position;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}
class DominoSample extends Forge2DGame with TapDetector {
late Image pizzaImage;
DominoSample() : super(gravity: Vector2(0, -10.0));
@override
Future<void> onLoad() async {
await super.onLoad();
final boundaries = createBoundaries(this);
boundaries.forEach(add);
pizzaImage = await images.load('pizza.png');
final center = screenToWorld(camera.viewport.effectiveSize / 2);
for (var i = 0; i < 8; i++) {
final position = center + Vector2(0.0, -30.0 + 5 * i);
add(Platform(position));
}
const numberOfRows = 10;
const numberPerRow = 25;
for (var i = 0; i < numberOfRows; ++i) {
for (var j = 0; j < numberPerRow; j++) {
final position = center +
Vector2(-14.75 + j * (29.5 / (numberPerRow - 1)), -27.7 + 5 * i);
add(DominoBrick(position));
}
}
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
final position = details.eventPosition.game;
final pizza = Pizza(position, pizzaImage);
add(pizza);
}
}