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* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
15 lines
364 B
Dart
15 lines
364 B
Dart
import 'package:flame/input.dart';
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import 'domino_sample.dart';
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class CameraSample extends DominoSample {
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@override
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void onTapDown(TapDownInfo details) {
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final position = details.eventPosition.game;
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final pizza = Pizza(position, pizzaImage);
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add(pizza);
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final component = pizza.positionComponent;
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camera.followComponent(component);
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}
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}
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