Files
flame/examples/lib/stories/sprites/spritesheet.dart
Elias Reis ec7d476375 adding example from sprite animation with variable step time (#1080)
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-07 00:18:16 +00:00

75 lines
2.0 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/sprite.dart';
class SpritesheetGame extends FlameGame {
@override
Future<void> onLoad() async {
await super.onLoad();
final spriteSheet = SpriteSheet(
image: await images.load('spritesheet.png'),
srcSize: Vector2(16.0, 18.0),
);
final vampireAnimation =
spriteSheet.createAnimation(row: 0, stepTime: 0.1, to: 7);
final ghostAnimation =
spriteSheet.createAnimation(row: 1, stepTime: 0.1, to: 7);
final ghostAnimationVariableStepTimes =
spriteSheet.createAnimationWithVariableStepTimes(
row: 1,
to: 7,
stepTimes: [0.1, 0.1, 0.3, 0.3, 0.5, 0.3, 0.1],
);
final spriteSize = Vector2(80.0, 90.0);
final vampireComponent = SpriteAnimationComponent(
animation: vampireAnimation,
position: Vector2(150, 100),
size: spriteSize,
);
final ghostComponent = SpriteAnimationComponent(
animation: ghostAnimation,
position: Vector2(150, 220),
size: spriteSize,
);
final ghostAnimationVariableStepTimesComponent = SpriteAnimationComponent(
animation: ghostAnimationVariableStepTimes,
position: Vector2(150, 340),
size: spriteSize,
);
add(vampireComponent);
add(ghostComponent);
add(ghostAnimationVariableStepTimesComponent);
// Some plain sprites
final vampireSpriteComponent = SpriteComponent(
sprite: spriteSheet.getSprite(0, 0),
position: Vector2(50, 100),
size: spriteSize,
);
final ghostSpriteComponent = SpriteComponent(
sprite: spriteSheet.getSprite(1, 0),
size: spriteSize,
position: Vector2(50, 220),
);
final ghostVariableSpriteComponent = SpriteComponent(
sprite: spriteSheet.getSprite(1, 0),
size: spriteSize,
position: Vector2(50, 340),
);
add(vampireSpriteComponent);
add(ghostSpriteComponent);
add(ghostVariableSpriteComponent);
}
}