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* Fix performance issues with RC14 * Changelog * Fix analysis * Bring back the collidables list * . * .
42 lines
1.2 KiB
Dart
42 lines
1.2 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/parallax.dart';
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import 'package:flutter/material.dart';
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/// This examples serves to test the Parallax feature outside of the
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/// Flame Component System (FCS), use the other files in this folder
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/// for examples on how to use parallax with FCS
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/// FCS is only used when you extend FlameGame, not Game,
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/// like we do in this example.
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class NoFCSParallaxGame with Loadable, Game {
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late Parallax parallax;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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parallax = await loadParallax(
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[
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ParallaxImageData('parallax/bg.png'),
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ParallaxImageData('parallax/mountain-far.png'),
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ParallaxImageData('parallax/mountains.png'),
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ParallaxImageData('parallax/trees.png'),
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ParallaxImageData('parallax/foreground-trees.png'),
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],
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size: size,
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baseVelocity: Vector2(20, 0),
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velocityMultiplierDelta: Vector2(1.8, 1.0),
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);
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}
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@override
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void update(double dt) {
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parallax.update(dt);
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}
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@override
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void render(Canvas canvas) {
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parallax.render(canvas);
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}
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}
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