Files
flame/examples/lib/stories/parallax/animation.dart
Lukas Klingsbo 12fd07e5ae Possibility to initialize all PositionComponents from onLoad (#1113)
* Fix ParallaxComponent constructor

* Fix sizing bug parallax_component

* Unify TextComponent and TextBoxComponent

* Fix tests

* Update PositionComponent docs

* Add changelog entry

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Fix analyze issue

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Fix line length in components.md

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-18 11:42:12 +01:00

46 lines
1.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/painting.dart';
class AnimationParallaxGame extends FlameGame {
@override
Future<void> onLoad() async {
await super.onLoad();
final cityLayer = await loadParallaxLayer(
ParallaxImageData('parallax/city.png'),
);
final rainLayer = await loadParallaxLayer(
ParallaxAnimationData(
'parallax/rain.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.3,
textureSize: Vector2(80, 160),
),
),
velocityMultiplier: Vector2(2, 0),
);
final cloudsLayer = await loadParallaxLayer(
ParallaxImageData('parallax/heavy_clouded.png'),
velocityMultiplier: Vector2(4, 0),
fill: LayerFill.none,
alignment: Alignment.topLeft,
);
final parallax = Parallax(
[
cityLayer,
rainLayer,
cloudsLayer,
],
baseVelocity: Vector2(20, 0),
);
final parallaxComponent = ParallaxComponent(parallax: parallax);
add(parallaxComponent);
}
}