Files
Lukas Klingsbo 12fd07e5ae Possibility to initialize all PositionComponents from onLoad (#1113)
* Fix ParallaxComponent constructor

* Fix sizing bug parallax_component

* Unify TextComponent and TextBoxComponent

* Fix tests

* Update PositionComponent docs

* Add changelog entry

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Fix analyze issue

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Fix line length in components.md

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-18 11:42:12 +01:00

32 lines
791 B
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
class AdvancedParallaxGame extends FlameGame {
final _layersMeta = {
'parallax/bg.png': 1.0,
'parallax/mountain-far.png': 1.5,
'parallax/mountains.png': 2.3,
'parallax/trees.png': 3.8,
'parallax/foreground-trees.png': 6.6,
};
@override
Future<void> onLoad() async {
await super.onLoad();
final layers = _layersMeta.entries.map(
(e) => loadParallaxLayer(
ParallaxImageData(e.key),
velocityMultiplier: Vector2(e.value, 1.0),
),
);
final parallax = ParallaxComponent(
parallax: Parallax(
await Future.wait(layers),
baseVelocity: Vector2(20, 0),
),
);
add(parallax);
}
}