Files
2020-12-11 11:45:23 -03:00

59 lines
1.4 KiB
Dart

import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/sprite_batch.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/components/sprite_batch_component.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final game = MyGame();
runApp(
GameWidget(
game: game,
),
);
}
class MyGame extends BaseGame {
SpriteBatch spriteBatch;
@override
Future<void> onLoad() async {
spriteBatch = await SpriteBatch.withAsset('boom3.png');
spriteBatch.add(
rect: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
offset: const Offset(200, 200),
color: Colors.greenAccent,
scale: 2,
rotation: pi / 9.0,
anchor: const Offset(64, 64),
);
spriteBatch.addTransform(
rect: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
color: Colors.redAccent,
);
const NUM = 100;
final r = Random();
for (int i = 0; i < NUM; ++i) {
final sx = r.nextInt(8) * 128.0;
final sy = r.nextInt(8) * 128.0;
final x = r.nextInt(size.x.toInt()).toDouble();
final y = r.nextInt(size.y ~/ 2).toDouble() + size.y / 2.0;
spriteBatch.add(
rect: Rect.fromLTWH(sx, sy, 128, 128),
offset: Offset(x - 64, y - 64),
);
}
add(SpriteBatchComponent.fromSpriteBatch(
spriteBatch,
blendMode: BlendMode.srcOver,
));
}
}