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This PR add the ability for users to override the max size of `TiledAtlas` used by `TiledComponent` for packing all the images of all the tilesets used by a tilemap. The overrides can be used if one is sure that their target platform can handle huge textures. It also adds an assert for cases when the `RectangleBinPacker` runs out of space. This is done to help users find the problem quickly.
Adds support for Tiled's tile maps to your Flame games.
flame_tiled
⚠️ Under the current sprite batch implementation, you might experience extra lines while rendering due to a bug in Flutter, see this issue.
Package to bridge the tiled library into easy-to-use Flame components.
More documentation can be found here.