mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 01:18:38 +08:00
100 lines
2.5 KiB
Dart
100 lines
2.5 KiB
Dart
import 'dart:ui';
|
|
|
|
import 'package:examples/commons/ember.dart';
|
|
import 'package:flame/components.dart';
|
|
import 'package:flame/game.dart';
|
|
import 'package:flame/input.dart';
|
|
|
|
class BasicAnimationsExample extends FlameGame with TapDetector {
|
|
static const description = '''
|
|
Basic example of `SpriteAnimation`s use in Flame's `FlameGame`\n\n
|
|
|
|
The snippet shows how an animation can be loaded and added to the game
|
|
```
|
|
class MyGame extends FlameGame {
|
|
@override
|
|
Future<void> onLoad() async {
|
|
final animation = await loadSpriteAnimation(
|
|
'animations/chopper.png',
|
|
SpriteAnimationData.sequenced(
|
|
amount: 4,
|
|
textureSize: Vector2.all(48),
|
|
stepTime: 0.15,
|
|
),
|
|
);
|
|
|
|
final animationComponent = SpriteAnimationComponent(
|
|
animation: animation,
|
|
size: Vector2.all(100.0),
|
|
);
|
|
|
|
add(animationComponent);
|
|
}
|
|
}
|
|
```
|
|
|
|
On this example, click or touch anywhere on the screen to dynamically add
|
|
animations.
|
|
''';
|
|
|
|
late Image creature;
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
creature = await images.load('animations/creature.png');
|
|
|
|
final animation = await loadSpriteAnimation(
|
|
'animations/chopper.png',
|
|
SpriteAnimationData.sequenced(
|
|
amount: 4,
|
|
textureSize: Vector2.all(48),
|
|
stepTime: 0.15,
|
|
),
|
|
);
|
|
|
|
final spriteSize = Vector2.all(100.0);
|
|
final animationComponent = SpriteAnimationComponent(
|
|
animation: animation,
|
|
size: spriteSize,
|
|
);
|
|
animationComponent.x = size.x / 2 - spriteSize.x;
|
|
animationComponent.y = spriteSize.y;
|
|
|
|
final reversedAnimationComponent = SpriteAnimationComponent(
|
|
animation: animation.reversed(),
|
|
size: spriteSize,
|
|
);
|
|
reversedAnimationComponent.x = size.x / 2;
|
|
reversedAnimationComponent.y = spriteSize.y;
|
|
|
|
add(animationComponent);
|
|
add(reversedAnimationComponent);
|
|
add(Ember()..position = size / 2);
|
|
}
|
|
|
|
void addAnimation(Vector2 position) {
|
|
final size = Vector2(291, 178);
|
|
|
|
final animationComponent = SpriteAnimationComponent.fromFrameData(
|
|
creature,
|
|
SpriteAnimationData.sequenced(
|
|
amount: 18,
|
|
amountPerRow: 10,
|
|
textureSize: size,
|
|
stepTime: 0.15,
|
|
loop: false,
|
|
),
|
|
size: size,
|
|
removeOnFinish: true,
|
|
);
|
|
|
|
animationComponent.position = position - size / 2;
|
|
add(animationComponent);
|
|
}
|
|
|
|
@override
|
|
void onTapDown(TapDownInfo info) {
|
|
addAnimation(info.eventPosition.game);
|
|
}
|
|
}
|