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	* Transforming PaletteEntry#paint into a full method * Fixing some errors that went unoticed * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * followup * format Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
		
			
				
	
	
		
			74 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart';
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/// Showcases how to mix two advanced detectors
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class MultitapAdvancedGame extends BaseGame
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    with MultiTouchTapDetector, MultiTouchDragDetector {
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  static final whitePaint = BasicPalette.white.paint();
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  static final tapSize = Vector2.all(50);
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  final Map<int, Rect> taps = {};
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  Vector2? start;
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  Vector2? end;
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  Rect? panRect;
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  @override
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  void onTapDown(int pointerId, TapDownDetails details) {
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    taps[pointerId] =
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        details.globalPosition.toVector2().toPositionedRect(tapSize);
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  }
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  @override
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  void onTapUp(int pointerId, _) {
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    taps.remove(pointerId);
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  }
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  @override
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  void onTapCancel(int pointerId) {
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    taps.remove(pointerId);
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  }
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  @override
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  void onDragCancel(int pointerId) {
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    end = null;
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    start = null;
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    panRect = null;
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  }
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  @override
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  void onDragStart(int pointerId, Vector2 position) {
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    end = null;
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    start = position;
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  }
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  @override
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  void onDragUpdate(int pointerId, DragUpdateDetails details) {
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    end = details.localPosition.toVector2();
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  }
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  @override
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  void onDragEnd(int pointerId, DragEndDetails details) {
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    final start = this.start, end = this.end;
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    if (start != null && end != null) {
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      panRect = start.toPositionedRect(end - start);
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    }
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  }
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  @override
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  void render(Canvas canvas) {
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    final panRect = this.panRect;
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    super.render(canvas);
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    taps.values.forEach((rect) {
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      canvas.drawRect(rect, whitePaint);
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    });
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    if (panRect != null) {
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      canvas.drawRect(panRect, whitePaint);
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    }
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  }
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}
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