mirror of
https://github.com/flame-engine/flame.git
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58 lines
1.3 KiB
Dart
58 lines
1.3 KiB
Dart
import 'package:flame/extensions/vector2.dart';
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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import 'package:flame/components/position_component.dart';
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import 'package:flame/components/mixins/tapable.dart';
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void main() {
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final game = MyGame();
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final widget = Container(
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padding: const EdgeInsets.all(50),
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color: const Color(0xFFA9A9A9),
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child: game.widget,
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);
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runApp(widget);
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}
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class TapableSquare extends PositionComponent with Tapable {
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static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
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static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
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bool _beenPressed = false;
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TapableSquare({Vector2 position}) {
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size = Vector2.all(100);
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this.position = position ?? Vector2.all(100);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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canvas.drawRect(size.toRect(), _beenPressed ? _grey : _white);
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}
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@override
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void onTapUp(TapUpDetails details) {
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_beenPressed = false;
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}
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@override
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void onTapDown(TapDownDetails details) {
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_beenPressed = true;
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}
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@override
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void onTapCancel() {
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_beenPressed = false;
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}
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}
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class MyGame extends BaseGame with HasTapableComponents {
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MyGame() {
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add(TapableSquare());
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add(TapableSquare()..y = 250);
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}
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}
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