Files
flame/examples/lib/stories/effects/sequence_effect.dart
Erick 6b2f8032fe Making Flame events aware of camera (#755)
* some initial refactoring

* Fixing examples and joystick component

* Fixing examples

* Addressing comments from PR

* Fixing tutorials

* Updating docs

* Fixing tests

* PR followup

* A big follow up

* linting

* doc nit

* Changelog and fix tutorial

* Addressing comments

* Fixing BaseGame project and scale offset methods

* Formatting

* doc suggestions

* Update packages/flame/lib/src/gestures/events.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Hopefully, the last follow up

* Linting and adding dart-code-metrics again

* fixing tutorial

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-04-15 15:28:46 -03:00

70 lines
1.7 KiB
Dart

import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
final green = Paint()..color = const Color(0xAA338833);
class SequenceEffectGame extends BaseGame with TapDetector {
late SquareComponent greenSquare;
@override
Future<void> onLoad() async {
greenSquare = SquareComponent()
..paint = green
..position.setValues(100, 100);
add(greenSquare);
}
@override
void onTapUp(TapUpInfo event) {
final currentTap = event.eventPosition.game;
greenSquare.clearEffects();
final move1 = MoveEffect(
path: [currentTap],
speed: 250.0,
curve: Curves.bounceInOut,
isAlternating: true,
);
final move2 = MoveEffect(
path: [
currentTap + Vector2(0, 50),
currentTap + Vector2(-50, -50),
currentTap + Vector2(50, 0),
],
speed: 150.0,
curve: Curves.easeIn,
);
final scale = ScaleEffect(
size: currentTap,
speed: 100.0,
curve: Curves.easeInCubic,
);
final rotate = RotateEffect(
angle: currentTap.angleTo(Vector2.all(100)),
duration: 0.8,
curve: Curves.decelerate,
);
final combination = CombinedEffect(
effects: [move2, rotate],
isAlternating: true,
onComplete: () => print('combination complete'),
);
final sequence = SequenceEffect(
effects: [move1, scale, combination],
isAlternating: true,
);
sequence.onComplete = () => print('sequence complete');
greenSquare.addEffect(sequence);
}
}