Files
flame/doc/examples/parallax/lib/main_advanced.dart
Erick 0c3d8f1bf1 Removing Util.dart and moving its remaining parts to better places (#640)
* Removing Util.dart and moving its remaining parts to better places

* Fixing lint

* Doc fixes

* Doc fixes

* PR suggestions
2021-01-25 08:53:52 -03:00

43 lines
914 B
Dart

import 'package:flame/components.dart';
import 'package:flame/flame.dart';
import 'package:flame/parallax.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends BaseGame {
final _layersMeta = {
'bg.png': 1.0,
'mountain-far.png': 1.5,
'mountains.png': 2.3,
'trees.png': 3.8,
'foreground-trees.png': 6.6,
};
@override
Future<void> onLoad() async {
final layers = _layersMeta.entries.map(
(e) => loadParallaxLayer(
e.key,
velocityMultiplier: Vector2(e.value, 1.0),
),
);
final parallax = ParallaxComponent(
Parallax(
await Future.wait(layers),
baseVelocity: Vector2(20, 0),
),
);
add(parallax);
}
}