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50 lines
1.2 KiB
Dart
50 lines
1.2 KiB
Dart
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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const priorityInfo = '''
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On this example, click on the square to bring them to the front by changing the
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priority.
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''';
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class Square extends PositionComponent with HasGameRef<Priority>, Tappable {
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late final Paint paint;
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Square(Vector2 position) {
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this.position.setFrom(position);
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size.setValues(100, 100);
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paint = PaintExtension.random(withAlpha: 0.9, base: 100);
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}
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@override
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bool onTapDown(TapDownInfo info) {
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final topComponent = gameRef.children.last;
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if (topComponent != this) {
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gameRef.children.changePriority(this, topComponent.priority + 1);
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}
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return false;
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}
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@override
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void render(Canvas canvas) {
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canvas.drawRect(size.toRect(), paint);
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}
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}
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class Priority extends FlameGame with HasTappableComponents {
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final squares = [
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Square(Vector2(100, 100)),
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Square(Vector2(160, 100)),
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Square(Vector2(170, 150)),
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Square(Vector2(110, 150)),
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];
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addAll(squares);
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}
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}
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