Files
Lukas Klingsbo 0a7b87e202 Remove unnecessary super.render calls (#1084)
* Remove unnecessary super.render calls

* Update tutorial and docs
2021-11-11 11:50:01 +01:00

50 lines
1.2 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
const priorityInfo = '''
On this example, click on the square to bring them to the front by changing the
priority.
''';
class Square extends PositionComponent with HasGameRef<Priority>, Tappable {
late final Paint paint;
Square(Vector2 position) {
this.position.setFrom(position);
size.setValues(100, 100);
paint = PaintExtension.random(withAlpha: 0.9, base: 100);
}
@override
bool onTapDown(TapDownInfo info) {
final topComponent = gameRef.children.last;
if (topComponent != this) {
gameRef.children.changePriority(this, topComponent.priority + 1);
}
return false;
}
@override
void render(Canvas canvas) {
canvas.drawRect(size.toRect(), paint);
}
}
class Priority extends FlameGame with HasTappableComponents {
@override
Future<void> onLoad() async {
await super.onLoad();
final squares = [
Square(Vector2(100, 100)),
Square(Vector2(160, 100)),
Square(Vector2(170, 150)),
Square(Vector2(110, 150)),
];
addAll(squares);
}
}