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Lukas Klingsbo 0a7b87e202 Remove unnecessary super.render calls (#1084)
* Remove unnecessary super.render calls

* Update tutorial and docs
2021-11-11 11:50:01 +01:00

79 lines
1.9 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart' hide Image, Draggable;
const circlesInfo = '''
This example will create a circle every time you tap on the screen. It will have
the initial velocity towards the center of the screen and if it touches another
circle both of them will change color.
''';
class MyCollidable extends PositionComponent
with HasGameRef<Circles>, HasHitboxes, Collidable {
late Vector2 velocity;
final _collisionColor = Colors.amber;
final _defaultColor = Colors.cyan;
bool _isWallHit = false;
bool _isCollision = false;
MyCollidable(Vector2 position)
: super(
position: position,
size: Vector2.all(100),
anchor: Anchor.center,
) {
addHitbox(HitboxCircle());
}
@override
Future<void> onLoad() async {
await super.onLoad();
final center = gameRef.size / 2;
velocity = (center - position)..scaleTo(150);
}
@override
void update(double dt) {
super.update(dt);
if (_isWallHit) {
removeFromParent();
return;
}
debugColor = _isCollision ? _collisionColor : _defaultColor;
position.add(velocity * dt);
_isCollision = false;
}
@override
void render(Canvas canvas) {
renderHitboxes(canvas);
}
@override
void onCollision(Set<Vector2> intersectionPoints, Collidable other) {
if (other is ScreenCollidable) {
_isWallHit = true;
return;
}
_isCollision = true;
}
}
class Circles extends FlameGame with HasCollidables, TapDetector {
@override
Future<void> onLoad() async {
super.onLoad();
add(ScreenCollidable());
}
@override
void onTapDown(TapDownInfo info) {
add(MyCollidable(info.eventPosition.game));
}
}